You can use AOE spells/attacks to destroy mines.Įven though mines regenerate, you can whittle down their HP even if you die.Īs long as one party member cant see any enemies/mines, the disarmer can run to the mine, disarm, die, then resurrect as the battle ends, quickly enter battle again and run to the mine to disarm it again. Turrets cant move and usually have less range than your bows, use this to your advantage.įreezing/Flaming Turrets have the most armor/hp, they make good barricades to hide behind. I personally got this about the time I went to face Konstantina in Titan Lands, I did all sidequests up until then. The level cap is 30, even on Torment you can get there before endgame, no worries. That said, items that give "+1 action point" dont always give you 1AP at the start of the round.Įnemies dont respawn unless its a very special scripted event, the XP you get is limited, however, you can re-spec your skills for free in Fort Foresight, around midgame. You can attack twice if you have 10AP, each attack consumes up to 9AP. If you keep missing or doing low damage its because you are underleveled, go level up somewhere else and come back later. Target summoners first.Įven if someone dies, everyone(ppl in Avadon included) still gets XP as long as you are able to end combat. If you kill a summoner, its summons will disappear. You can kill one or two enemies while one party member runs away back to stairs/ladder/door, when the rest die, he will bring your others back. Enter combat, move your tank close, see them see you, move back to your party.ĭont be afraid to run away. You can lure some enemies out from their patrol area or they guard spot so they wont pile up on you. If you are in melee, you can back up 1 square then shoot or shoot someone far. Keep this guide open, its very handy to not miss any magic items as you play along, it lists available quests and their rewards, super handy.ĬombatYou will unlock all companions once you reach Avadon, the Black Fortress. Ditto for speed potions and corruption wands. Some magic items look exactly like mundane items, if you have just ended a fight and you see a stupid tunic, double check to see if its magic or not.ĭont sell charm scrolls or summoning things, sometimes you will need to fight on your own and these come really handy. You can also find good things on the ground, check often but checking every room will take forever. Remember to look for loot in corpses, some vases/urns, skull piles, barrels and nests. I personally had a team with 8 points in lockpick in total, every now and then I used 1 lockpick but it was super rare. If the door requires 3 lockpicks, having 3 points in tool use will open it for free. Timon's 2nd quest requires: beaker, ornate bowl and a pipe.īeaker+Bowl at the start of the temple of Nolus, the pipe in ruined ruins NE of Serdica.Įvery lockpick point lets you save one lockpick from its opening difficulty, its party wide, so one point in two separate characters counts as 2, most locked things need 8 points in total. Hoes are outside the fort and chisel+bellows in Nicodemo's workshop. You get enough money doing sidequests so try and keep all wands/scrolls/potions, you never know.Īround midgame, in Fort Foresight a small quest requires bellows, a hoe and a chisel. Rare items for Nicodemus (the description says its craftable material)ĭont sell resurrection scrolls! Save them for the Redbeard fight, dont use them until you get the medal/achievement though.Some merchants sell their things cheaper than others.ĭont forget to click the scrollingbar/sidebar or down arrow on a merchant sell list to see extra items. ItemsIf it doesnt have Value, you cant sell it, leave it.Īll merchants buy your things at the same prices.
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